package MIU.TwistedLabirynth.Shapes;

import org.anddev.andengine.entity.modifier.LoopEntityModifier;
import org.anddev.andengine.entity.modifier.RotationModifier;
import org.anddev.andengine.entity.sprite.Sprite;
import org.anddev.andengine.opengl.texture.region.TextureRegion;

public class SwordManager extends Sprite   {
	
	public SwordManager(float pX, float pY, float pWidth, float pHeight, TextureRegion carouselTextureRegion) {
		super(pX, pY, pWidth, pHeight, carouselTextureRegion);
		//this.registerEntityModifier(new LoopEntityModifier(new RotationModifier(4f, 0, 360)));
	}
}
